ShishGL
1.0
A simple modular cross-platform graphics library
Frame.hpp
Go to the documentation of this file.
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/*============================================================================*/
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#ifndef SHISHGL_FRAME_HPP
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#define SHISHGL_FRAME_HPP
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/*============================================================================*/
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#include "
Vector2.hpp
"
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/*============================================================================*/
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namespace
Sh
{
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struct
Frame
{
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Vector2<double>
pos
;
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Vector2<double>
size
;
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void
fit_into
(
const
Frame
& other);
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[[nodiscard]]
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Vector2<double>
remap
(
const
Vector2<double>
& point)
const
;
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[[nodiscard]]
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bool
contains
(
const
Vector2<double>
& point)
const
{
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return
(
pos
.
x
<= point.
x
&& point.
x
<=
pos
.
x
+
size
.
x
&&
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pos
.
y
<= point.
y
&& point.
y
<=
pos
.
y
+
size
.
y
);
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}
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};
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}
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/*============================================================================*/
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#endif //SHISHGL_FRAME_HPP
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/*============================================================================*/
Vector2.hpp
Sh::Vector2::x
T x
Definition:
Vector2.hpp:10
Sh::Frame
Definition:
Frame.hpp:9
Sh::Vector2< double >
Sh::Vector2::y
T y
Definition:
Vector2.hpp:10
Sh::Frame::contains
bool contains(const Vector2< double > &point) const
Definition:
Frame.hpp:20
Sh::Frame::fit_into
void fit_into(const Frame &other)
Definition:
Frame.cpp:7
Sh
Definition:
CoreApplication.hpp:10
Sh::Frame::size
Vector2< double > size
Definition:
Frame.hpp:12
Sh::Frame::pos
Vector2< double > pos
Definition:
Frame.hpp:11
Sh::Frame::remap
Vector2< double > remap(const Vector2< double > &point) const
Definition:
Frame.cpp:25
include
ShishGL
Core
Primitives
Frame.hpp
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